![]() ![]() VictorMaxx which was already in financial trouble, reacted quickly and released an updated version of their HMD called the CyberMaxx 2.o. Once they’re put on, stereoscopic images reflected from tiny liquid-crystal displays create the illusion of watching an 80-inch screen 11 feet away. This model didn’t feature head tracking, but was marketed as a virtual giant screen. The second model called the “Video Version” could be connected to any video sources that used composite output, including DVD player, video games, ect. The PC version was also compatible with the Amiga computer, but only two games are known to support the glasses – Gloom Deluxe and the Nemac IV Director’s Cut CD. It offered head tracking in certain games. The PC version came with a VGA adaptor and was designed to be connected to a PC. The Virtual i-glasses! were available in two 2 versions: the Video version and the PC version. Sold for $499, the Virtual i-glasses! were cheaper than the CyberMaxx and more advance with their stereoscopic display of 640x48o. Released in May 1995, the Virtual i-glasses! Personal Display System became the most successful and the most sophisticated VR Headset on the market. ![]() A screen quality comparable to PC of the time and at a price tag that customer will be able to afford. Based on the unsuccessful released of the VictorMaxx HMD, Virtual I-O was able to define what balance they wanted to achieve. With a stereoscoping 505 x 230 resolution display, the CyberMaxx was a real contender for best VR HMD on the market, but with a price tag of $699, the price/quality balance was not met and the sales of the CyberMaxx were low, very low. This time around, the product was a more robust HMD in terms of specs. In November 2004, VictorMaxx released their new VR Headset call the CyberMaxx. The product was quickly discontinued, showing Virtual I-O that their product needed to be the perfect balance between cost and quality if they wanted mass adoption. But the monoscopic display of the StuntMaster turned out to be a pale attempt at VR. The VictorMaxx StuntMaster became the first consumer-grade HMD, beating the upcoming Sega VR to the punch. The newly formed company called Virtual I-O, started working on their Virtual Head mounted display (HMD).īy August 20, 1993, the first home VR system was finally released. TCI became the startup’s largest investor. Malone saw promise: Here was a technology that could spur 3-D cable channels and VR videogames. ![]() Amadon and Rhoads spent an evening in his garage setting up the equipment, including a rare 3-D camera borrowed from a Japanese company, to demonstrate an early version of their glasses. Along with their 900 pounds of computers and video equipment, Greg Amadon and Linden Rhoads finally meet with John Malone, CEO of Tele-Communications Inc. The duo pitched their idea to Bill Gates, Craig McCaw, and other techno-savvy tycoons that they thought might be interesting to invest in their product. The biggest problem with VR system was the cost which makes them too expensive for home use, but Amadon & Rhoads were sure that with the current technology, it was now possible to create a low-cost VR system. Although VR headsets were already existing in manufacturing processes and more recently, in arcades, there was no product for home users. In 1993, Greg Amadon and Linden Rhoads had an idea to launch a virtual reality for home use. ![]()
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